Canvas Render Mode is set to Screen Space - Overlay, also tried the other two with the camera, didn't work. Is something described here not working as you expect it to? Dot product of vector with camera's local positive x-axis? I wrote an article in Japanese, so please translate it. Make sure there are no panels or full-screen size images below (in the hierarchy) of the button, in practice, everything that is static should be on top while everything that is interactable should be on the bottom. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. For me it was because the button was covered by other components in the Canvas. Asking for help, clarification, or responding to other answers. I would create a new empty test project. Discussion in 'UGUI & TextMesh Pro' started by Sargaxon, Aug 25, 2016. Clicking on it does nothing, Button not working after transitioning to "game over" scene, IPointerClickHandler doesn't work on unity game object, Dealing with hard questions during a software developer interview. Can anybody help me with that? Tutorial: Inventory System with the new UI System 4.6 in Unity in C#, The open-source game engine youve been waiting for: Godot (Ep. #5 OnTriggerStay Method. How did StorageTek STC 4305 use backing HDDs? // set the button's image to the normal sprite, // assign the highlight sprite to this new class instance, //Orig1 = image for normal button; Orig2 = image for hover (1st button), //Stored1 = image for normal button; Stored2 = image for hover (2nd button), https://docs.unity3d.com/ScriptReference/UI.Selectable-spriteState.html, (You must log in or sign up to reply here. Why did the Soviets not shoot down US spy satellites during the Cold War?