Automatic The midfielder will swap between the above three roles depending upon your team mentality. There are 2 very important pieces of work on this subject that should inform your decision. Let us know how it goes. Defend They will stay back with the defensive line; in possession they will play simple passes and not take much risk. Attack This role makes the complete forward lead the line in attacking play, not only creating opportunities for others but mostly themselves. We use artificial intelligence to study the importance of attributes. Stopper The stopper is the defender who will step up a bit more and close down players, marking earlier in the defensive plays. It gives you a quick way to identify the best position for each of your player and the squad depth within each of the positions on the pitch. Stopper They will push ahead and look to stop the ball or close down players before getting into the penalty box. I suspect they will be fine for last years game but I haven't tested it. I have a very busy weekend unfortunately. The purpose of this post is to give back to the community.2. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. Acceleration and Pace are still the most important. They are mainly based on FM-Arena performance tests, dividing players in three groups:- Defense: central defenders.- Transition: wingbacks and defensive midfielders.- Attack: wingers, central midfielders, advanced midfielders and strikers.Goalkeepers are also there, but they use my personal feelings instead of any tests, since it's hard to evaluate the most important attributes for goalkeepers.Link here, since I can't upload as attachment. How well a goalkeeper can hold on to the ball when attempting to catch it. And the next question on this subject that comes up a lot is "Can you turn these values into attribute values to use as filters in the game?". If there is no transfer learning, the AI needs to be retrained. Positive or negative, in order to continue to iterate on the multi-layer network, knowing that iteratively produces the best 11-person combination that AI thinks.We trained about 140 machines for 3 weeks, simulated 40 million games, and got convergence results.5. Anticipation, Composure, Concentration and Decisions also affect how well a decision is made whether to punch or catch. Sometimes you also must reduce one or other parameter to even find suitable players, because the list could come empty or with too few players. This question comes up a lot on the forum. This years testing was just on the difference between Natural and Accomplished (see the Attributes Testing table for results) and it showed a similar impact of around 8.5% penalty this year.The calculationI first calculated the proportional impact each attribute had in the FM Arena testing. Online since 2004. i mean i am finding cheap players who are performing amazing! hello, can your new file be used on genie scout 21? could be a game changer! Whilst I balanced this years edition, the weightings have been changed to this years testing. Can you test the three and tell me which one you like the most? In other words, eccentricity and punching tendency have their rating equal the table value minus 100. I learned this from last years attempt. I think this needs a little work to balance out the ratings. At some stage I intend to complete last years save. Support With this role, the defensive midfielder will be more in line with the midfield, supporting attacking moves but staying a touch further back almost in a screening or safety role to be on guard of a counterattack. I have a very busy weekend unfortunately. The guiding significance for training, the attribute is occupied by the CA, in order to cultivate the tactical real CA For the highest player, we can cultivate the most cost-effective attribute. You can use these filters for comparison of players when you are buying players or to determine the best player for each role in your tactic from your squad. ok will start test tomorrow just i am concerned that for me FM22 is very random i was testing some tactics and how some positions works so it was very random like in test AML performs amazing and AMR not really and in test2 it was vice versa so maybe these attributes not aquirred as well i dont know :/, Wigo said: Sofor me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ Expand It makes a difference but the difference is very small, especially, if you compare it with some other attributes such as Acceleration, Pace, Dribbling, Anticipation and other.when you're choosing between 2 strikers, one has Acceleration 20 but Finishing 5 and other had Acceleration 5 but Finishing 20 then pick the first one, you'll get much better results. If you have any question feel free to contact us support@fm-arena.com, Create an account or log in to leave a comment. I thought it was a good idea to create my version since people always ask me. The guiding significance for training, the attribute is occupied by the CA, in order to cultivate the tactical real CA For the highest player, we can cultivate the most cost-effective attribute. For example, the test results have almost no impact on the outcome of shooting, but explosive power has a great impact on the outcome. There are 2 very important pieces of work on this subject that should inform your decision. How high a goalkeepers hands can reach when jumping. Hi All, I want your help a bit here, mainly as I'm a little lazy but would love it if we can come up with a rough/general guide (eventually this will be transferred into an article with more depth) of what traits/PPMs suit each role. Will make the player's attribute tactical real CA higher.Main restrictions:At present, the experimental cost is relatively high and it is not replicable. I am a newcomer here and trying understanding how the attributes and potential plays out is definitely a challenge. For those attributes, I assumed 0 in the table means -100 rating, and 100 in the table means 0, since the highest the value, the more desirable it should be, and vice-versa. There should not be major discrepancies between positions ie you should be getting most positions covered in the top 50 or so top players.I have done a quick run of the top score for each position:All that means that the ratings weightings for each tactic in the Genie Scout Rating file setup needs to be adjusted.Secondly, and to try and answer @ZaZ request above, I compared the current ratings for all ratings files against the performance of my Swedish Second Division South Svealand side Tyreso FF. Support The keeper will stray just outside their penalty box and look to be more influential in starting plays or counter-attacking measures. Expand It's for Genie Scout. The higher the tactical real CA, the more suitable it is for player selection.In order to facilitate players who play like this in the future, the table we gave above is displayed according to the attributes of the player interface. The calculation was 1-(1.039/1.648) or 36.95%. Copyright 2004-2022 fmscout.com. login or sign up to start chatting. It does need balancing to make it more usable though. Support They are a supportive player in terms of attack, not necessarily supportive in defensive measures such as pressing or dropping deep. ZaZ said: This is the FM Genie Scout filter based on the study of ykykyk05251 for best attributes for each position of Blue 3.0 RPM (aka Blue DM). In this essence, they play more of a fullback role in supporting the midfield. Expand OK so I had a quick play with the ratings files. Attack The attack duty will mean to attack the opposition defense specifically and then cross or even shoot if found in a position to do so. This site is not endorsed by Sports Interactive or SEGA and is intended for entertainment purposes only. i mean i am finding cheap players who are performing amazing! Sports Interactive, the Sports Interactive logo, in-game generated images and any other Football Manager related items are registered trademarks and/or copyright material owned by Sports Interactive, or their respective trademark and copyright holders. The limitation of this work is that it is not positional. Attributes are rated from 1 to 20, with 1 being very poor and 20 being outstanding. GKs 3) The influence of attribute on the outcome is non-linear. Wigo said: wow lots of info, hard to understand everything but in excel sheet but as i understand it shows that for example composure is most important for CD(80) and DM(60) and for rest of positions are not so important? well i had general idea about how some attributes are more important then others, but different people talking different things and it makes confuse for me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ same as in my opinion other one of most important thing in football is DESITION making test again shows that is not important attribute in FM head skreching stuff but in other hand if someone can test and find properly what attributes really makes difference and which ones not it could be revolutionary! FM Base has been serving the Football Manager community for nearly two decades and we're keen to ensure that we are here for two decades more. Concentrating on picking players with the key attributes of Acceleration and Pace has always given you an advantage in FM games. On the other hand, the value of attributes changes from one FM release to the other. The higher the value, the higher this attribute means the increase of the same CA. Automatic Will swap between the above three depending upon your team mentality. In order to verify whether the best 11-person attribute assignment given by AI is really the best, we conducted a result verification test to design three groups of teams, one teams player attributes are evenly distributed, the other group It is the best 11-person attribute allocation scheme given manually by senior players based on their game experience. Attack This player generally leaves the midfield role and focuses more on moving slightly further up the pitch and working those half-spaces to contribute in the final third. Expand Yes you need to be looking at the higher numbers for each position to get an idea on what to look for in players in those positions. i get it, but can you upload filters for the game not for Genie scout? That success is based off their attributes. and make tottal difference in playing this game, couse we can find some very cheap players but who has needed attributes and make wonders! he can be a beast according to those attributes for very cheap i can upload my filters for you to check as a fm files hope you get it feel still kind off dizzy after new years celebration, Wigo said: guys what you think of that way? Attack Moving up more and play quick crosses while they are in the final third of the pitch. They are mainly based on FM-Arena performance tests, dividing players in three groups:- Defense: central defenders.- Transition: wingbacks and defensive midfielders.- Attack: wingers, central midfielders, advanced midfielders and strikers.Goalkeepers are also there, but they use my personal feelings instead of any tests, since it's hard to evaluate the most important attributes for goalkeepers.Link here, since I can't upload as attachment. Create my version since people always ask me release to the ball or close down players getting! Advantage in FM games and punching tendency have their rating equal the table value minus 100 defensive ;! Of work on this subject that should inform your decision attack Moving up more and play crosses! The importance of attributes changes from one FM release to the community.2 which one like. Had a quick play with the ratings such as pressing or dropping deep and the impact of reducing attribute! 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