There are pirates all over the place, and some of them have Bounties on them which will be paid to you the instant you destroy their ship. @oursin_360: its much more arcade-like, you don't fly your ship so much as turn it and make it go fast or slow. And all of them will be employing this tactic. This will probably be even more important as you move into larger, slower, less maneuverable ships. If you are far enough away from other ships and objects for long enough your ship will enter Sublight Speed, an enhanced non-warp speed that is also prep for warp. It is also worth noting that some Satellites, when hacked, will spawn a location with a small handful of very valuable asteroids far better than what is there locally (they always spawn in an existing asteroid field), so it is well worth your effort to Pulse as you travel and investigate those signals. The player can upgrade to any ship provided they have enough funds. Buy upgrades left and right and feel free to sell stuff back later to buy your fancy new ship/upgrade. Not that you absolutelycan't complete the game with just the starter ship, but unless you're a master of evading fire, you won't have the DPS required for the later missions. The same is true of your power supply. Rebel Galaxy Outlaw is an open-world space combat adventure game, spread across the nearly 40 systems of the Dodge Sector. { n="SHIELD_MULT", t="FLOAT", v=1.3999999761581 }, For that second point, use these tactics as a baseline. { n="HULL_MULT", t="FLOAT", v=2.2000000476837 }, I really wanted the Arcturus after seeing it in-game for the first time. I've included their details below, and while my overall estimation of each ship remains the same, I'll briefly discuss how each refit differs. I really don't beleive the few extra broadsides/turrets is worth the tradeoff. (For some reason I didn't look up too the top of the screen for hours and just thought start brought up system setting only. PBP1366 Oct 22, 2015 @ 6:13pm. You can game this as well if you drop everything but what you want to sell, so you can get a great rate on the stack of valuables you found, or even offload contraband that no station wants to buy. Go to Quora. They do require a lock-on time to be able to track targets, but the biggest downside of this turret type is that they consume ammunition that you have to buy and there is a rather painful limit to how many you can hold. Gaining affiliation with Militia means completing missions for them. Though having some extra credibility is better due to the freedom you get in choosing missions. You'll also be in a good position for extended bounty hunting or freighter assault. @theht: The game has also had a couple of small patches since release, and both of them addressed mouse control in some way, among other things. Not only is it confirmed by the devs in various threads here, but the effect is obvious in game. Using the Gamepad. Your turret placement is going to depend on what you're trying to accomplish, too. Due to the mission disparity (almost anything Red Devils want you to do upsets Militia but Militia fights a lot with Greel, Murath and Korians as well) it is recommended to take any mission for the Devils while taking only those Militia missions that don't make you fight Red Devils. When paying a bartender don't do it at a far off station. Rebel Galaxy - best ship + best equipment Marcel Zocker 1.2K subscribers Subscribe 139K views 6 years ago In this video i will show you the best ship (Blackgate) with all the best equipment. It's relatively agile for the thickness of its hull. Fast as hell and it's great for tailing behind other ships and letting your turrets do the work. Your cargo hold, tactical, mission log, ship menus are accused by pressing start and using RB and LB to cycle menus. Was just curious as to what ships others have been using, and what sort of progression people were making from the hammerhead up. This variable speed is especially important if you are chasing a Pirate Lord; while far away at your top speed you can easily catch up to them, but once you get within close radar range your ship will slow down significantly. I went Mastadon, then Tanhasuer. tumblr. It's up to you to piece together the clues as to what happened to her, while simultaneously surviving and thriving in the area. These values will need to change depending on the ship you're flying and where their vulnerabilities lie. Different stations trade in different commodities and their prices fluctuate all the time, especially when a Special Event happens at a station such as a tech boom, mining rush, famine, war, etcwhen you leave a station you save a record of all of the prices for both in-stock and wanted-out-of-stock commodities in that station which you can access from your Map. The main classification for ships, defining the usefulness of the ship in its given role. All you'll need to do is swap between your various turrets. Rebel Galaxy Outlaw is an open-world game. Missions are randomly generated based on multiple factors. The Pulse Turrets are considered the mainstay turret with a good balance of range, projectile speed and damage vs both shields and armor, and they're commonly available right from the starting system. This topic is locked from further discussion. 20ish hours into . Note that you cannot fire weapons while your Deflectors are active. Scarab: very similar to Icarus; sacrifices to speed and maneuverability for more damages and armor. In Rebel Galaxy you are a rogue starship pilot. More firepower, more missiles, better powerplant options, more cargo space, and more maneuverability this things got it all. All content has already been imported and both wikis will reside as one over here. Ship which stays for long. The Minotaur and the Blackgate are the two most powerful ships and I'll explain why: I played the whole game only with fast ships (finished with a Scarab). Probably not, but a good pilot with a lesser ship will overcome a poor pilot with a better ship almost every time. All rights reserved. Ending the fight quickly should be your priority, so keep your guns firing at all costs. Mineable asteroids are scattered all over the sector, and using your Pulse can help you find the lucrative rocks in those fields. Pirate Lords have high bounties and often carry at least one piece of ship equipment, so they are well worth the effort. [1] Can only be bought at Bountiful Vista in Eureka after completing the quest to unlock the ship dealer. The amount of power your ship delineates to each system determines everything else about its operation. You've got a long ways to go. Ships are the core feature of Rebel Galaxy Outlaw. ALL RIGHTS RESERVED. The best shields. These are guilds that you need to pay a one-off fee to become a member of. Destroying a faction's ship while being hostile loses you 1 affiliation point; while being neutral 5 points; when friendly - 10 points. They have a few exclusive ships and some exclusive gear. To protect your ship from destruction it has several layers of protection. Increasing your base damage soak ability will allow you increased survivability in the tier you're supposed to be in. Rebel Galaxy Outlaw is an open-world space combat adventure game, spread across the nearly 40 systems of the Dodge Sector. I guess I'm just gonna stick to buying low and finding a station that has above average pricing, at least that way I can't be wrong. If the controls in elite we're too much for you to get into easily, this is a perfect game for you, lots of spce adventures without the need for a joystick and vr helmet. Have some questions? These are pretty straightforward. [3] Xbox One and PlayStation 4 versions were released in January 2016. One of the absolutely best situations for making a lot of money quickly is if you have one station with a high-demand event like Famine, and another close-by station with a wide variety of goods (preferably Scientific) with a Market Glut event. Financial gain is going to be the most important aspect of the game for you at least initially. Your biggest struggle in a SandHawk will be keeping your power supply in check. I did the Cofax "Dreadnought Assault" mission and ended up looting a MK6 turret off of the dreadnought. I don't know how involved the story gets in this game, but let's keep discussion here limited to the gameplay. You are going to exchange your ship with an other, so the real cost is the difference between them. It's got more weapon and missile hardpoints than you'll know what to do with, more power than you'll ever need, and almost too much cargo space. Delineate your power circulation correctly, however, and you can make mincemeat out of even the toughest situations. In this universe, you sell used equipment the same price you bought it. August 28, 2022 6:43PM. The word "ambush" is not used lightly; on higher risk missions especially Transport missions, it is entirely possible to be warping to the end destination with no enemies in sight on radar when all of a sudden you will be kicked out of warp, have your warp engines stunned and have multiple enemy ships suddenly warp into range from every direction. Tech isn't restricted on ranks, so as long as you're neutral all is good. Melding in techniques from other genres is the best way to advance the genre you are working on and to create something truly original. For instance, a Durston will have trouble keeping up with the smaller Sonora both in speed and turn radius, somewhat negating its thicker hull and higher damage potential. If this controls similarly I should be fine. You can also assign your turrets to focus on fighters while you deal with the main ships. The only factions of interest in Rebel Galaxy are Citizenry, Militia, Red Devils and the Merchant and Mercenaries guilds. A Durston can take almost any fight it's caught up in, and if you find yourself in an unwinnable situation, I'm liable to blame the pilot and not the ship. swgoh best rebel team swgoh best rebel team. In more realistic combat at longer ranges with smaller targets, the actual DPS rate is the damage-per-shot divided by the Charge time; you need a full charge to be able to hit anything smaller than a Destroyer at any kind of decent range. The one problem you will run into with a Durston is overcommitment. Showing 1 - 10 of 10 comments. The outlier here being Outrider, which is an EU ship that will probably synergize with Profundity. Too much power to your shields makes your weapons energy hogs. And yes, the factions have exclusive ships and equipment too I believe. I can't shake the feeling that needs to be swapped, as it's good (green) to buy low. My earliest statement still stands despite these last quibbles. Ships can also be renamed and have their appearance customized with paint jobs, options which are available at ship dealers. The other factions don't matter as they don't have any stations, hence you can't buy any of their ships and equipment and they don't give out any missions so there's no chance of improving relations with them (these include DoubleJacks, Korian Outsiders, Greel Syndicate, Murath Scavengers and Viriax). Instead, you'll have to lead your targets, and most radars give you a leading indicator that shows where you'll need to aim to strike home. Feel free to sell stuff back later to buy low makes your weapons energy.... And some exclusive gear ship will overcome a poor pilot with a lesser ship will overcome a poor with., which is an open-world space combat adventure game, spread across the nearly 40 systems the. 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